co—matter is a research & strategy studio in Berlin, Germany.

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We provide context and clarity to industry leaders, startups and institutions working at the forefront of culture and technology.

We provide context and clarity to industry leaders, startups and institutions working at the forefront of culture and technology.

What we do

Create reports, playbooks and whitepapers
Launch podcasts, grant programs and think tanks
Develop projects from concept to launch
Host conversations, panels and conferences
Run marketing and brand strategy teams
Design formats for participation and knowledge exchange

What we do

Create reports, playbooks and whitepapers
Launch podcasts, grant programs and think tanks
Develop projects from concept to launch
Host conversations, panels and conferences
Run marketing and brand strategy teams
Design formats for participation and knowledge exchange

How we do it

We work like your embedded strategy team. We have deep experience in leading teams and working across product, marketing and design departments. We feel comfortable venturing into the unknown. We are internal thought partners, dedicated to create an environment that produces the best work.

How we do it

We work like your embedded strategy team. We have deep experience in leading teams and working across product, marketing and design departments. We feel comfortable venturing into the unknown. We are internal thought partners, dedicated to create an environment that produces the best work.

Clients

Samsung Electronics
Native Instruments

King Digital Entertainment
Adobe
Capture One
Soundboks
Ennismore
Udacity
Vienna Business Agency
Leuven Mindgate
Grover 
Reform Society
Eyeo

Clue


Clients

Samsung Electronics
Native Instruments

King Digital Entertainment
Adobe
Capture One
Soundboks
Ennismore
Udacity
Vienna Business Agency
Leuven Mindgate
Grover 
Reform Society
Eyeo

Clue


Collaborators

Studio Yukiko
SPACE10
Hyper Island

COP26
Human Hotel
Media Evolution
Internet Age Media
The Future Laboratory
Canvas8

Collaborators

Studio Yukiko
SPACE10
Hyper Island

COP26
Human Hotel
Media Evolution
Internet Age Media
The Future Laboratory
Canvas8

Contributing

RadarDAO
ProteinDAO
Startupy
Metalabel
Trust

The Metaverse Memo
Project type
Post-Social Media
Project type
Hosting a salon for the avant-garde
Case study
#60 / A Theory of Value
Project type
Designing the creator's journey
Case study
026 Charles Broskoski: The story behind Are.na
Project type
Reimagining the social web
Case study
017 Harper Reed: The Life and Times of Harper Reed
Project type
Building a global ecosystem
Project type
039 Peter Sunde: What makes people become activists?
Project type
Exploring the next billion users
Case study
016 Claire L. Evans: The women who built the internet
Project type
#61 / Life is a Game
Project type
029 Amanda Michel: Why not ask readers to contribute?
Project type
Enabling a more open internet
Case study
036 Julien de Smedt: The architecture of misuse
Project type
Starting a new conversation about technology
Case study

Approach

co-matter_approach_research_strategy_culture technology_collaboration

We approach technology and culture as mutually transformative. Together with a network of researchers, technologists and creatives we solve problems at the edge of an expanding digital universe.

If you'd like to receive our latest research please leave your email below.

We approach technology and culture as mutually transformative. Together with a network of researchers, technologists and creatives we solve problems at the edge of an expanding digital universe.

If you'd like to receive our latest research please leave your email below.

Stuff we're thinking about lately (2022 edition)

Web3 as a socio-economic operating system.
With the ability to create our own currencies independent from existing institutions, will economies replace platforms as the basis for our digital identities?

World-building and lore. If culture and commerce will increasingly look and feel like games, what exactly are the incentives to participate in and contribute to it?

Metaverses. Is ownership of digital assets the only way to give the metaverse enough utility to become mainstream?

Post-individualism. The creator economy made us lonely and isolated, constantly competing for attention on platforms we do not own. How might we create in multiplayer mode?

Algorithmic culture. How does algorithmic curation continue to shape what we consume, like and create relationships with?

More in our Figma board ↓

Web3 as a socio-economic operating system.
With the ability to create our own currencies independent from existing institutions, will economies replace platforms as the basis for our digital identities?

World-building and lore. If culture and commerce will increasingly look and feel like games, what exactly are the incentives to participate in and contribute to it?

Metaverses. Is ownership of digital assets the only way to give the metaverse enough utility to become mainstream?

Post-individualism. The creator economy made us lonely and isolated, constantly competing for attention on platforms we do not own. How might we create in multiplayer mode?

Algorithmic culture. How does algorithmic curation continue to shape what we consume, like and create relationships with?

More in our Figma board ↓

hello@co-matter.com

Zossener Str. 41
10961 Berlin
Management Board: Severin Matusek
Court of Registration: Amtsgericht Charlottenburg HRB 195395 B

VAT ID: DE317741247

Last updated: November 17, 2022 ■ 14:42pm