The Culture & Technology podcast 023 | September 5, 2024

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Alice Bucknell: Ways of Worlding

Alice Bucknell is a Los Angeles-based artist, writer and educator who uses video games as interfaces for understanding complex systems. In this episode, Alice and Severin jumped on a call between Los Angeles and Berlin to discuss the creative process of building worlds and its political and poetical dimensions.

 

 

The politics and poetics of building worlds


Alice Bucknell is an artist and writer based in Los Angeles. Their work mixes elements of architecture, anthropology, ecology and science-fiction to imagine alternative worlds. In this conversation, Alice and Severin discuss the creative process of building worlds and the political and ecological dimensions of worlding as an artistic medium.

 

GUESTS

Alice Bucknell (she, they) is an artist and writer based in Los Angeles. Working with game engines and speculative fiction, their practice examines interconnections of architecture, ecology, magic, and nonhuman and machine intelligence. https://alicebucknell.com/

HOST

Severin Matusek is a cultural theorist and founder of co—matter, a creative studio exploring the cultural and societal impact of new technologies.

IDEAS AND PEOPLE IN CONTEXT

  • E-Z Kryptobuild is a work of speculative fiction that responds to architecture’s role in producing systems of global inequity and the climate emergency. https://alicebucknell.com/projects/e-z-kryptobuild

  • Critical fabulation is the combining of historical and archival research with critical theory and fictional narrative to fill in the blanks left in the historical record. https://tools.bard.edu/wwwmedia/files/7498724/6/AR317_Critical%20Fabulation.pdf

  • Swamp City imagines the Florida Everglades as a luxury eco-tourism retreat in a near-future reality of severe climate disruption. https://alicebucknell.com/projects/swamp-city

  • The Martian Word for World is Mother merges science-fiction strategies with a critical approach to contemporary proposals for the habitation of Mars. https://alicebucknell.com/projects/the-martian-word-for-world-is-mother-2022

  • The Alluvials is a video work and playable game that explores the politics of drought and water scarcity in a near-future version of Los Angeles. https://alicebucknell.com/projects/the-alluvials-the-game-2024

  • Unreal Engine is a series of 3D computer graphics game engines developed by Epic Games. https://www.unrealengine.com/en-US

CREDITS

The Culture & Technology Podcast is a long-form interview podcast produced by the Vienna Business Agency @wirtschaftsagentur_wien that aims to establish a long-term perspective on the ways emerging technologies impact cultural production.

Editorial Team (in alphabetical order): Carina Dala, Kesia Inkersole, Severin Matusek, Elisabeth Noever-Ginthör, Theresa Reimann-Dubbers, Alice Smith, Heinz Wolf

Theme Music by Hell Mutang.

S4E5 is now out and available wherever you listen to podcasts.

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Management Board: Severin Matusek
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Last updated: January 23, 2025 ■ 11:11am