Networked Worlds
We're excited to introduce our latest research memo on worlding as a creative strategy in the early 21st century.

What is worlding?

As a response to the multiple crises of our time – a crisis of reality, agency and traditional sensemaking structures – worlding is an emergent creative practice of re-imagining and prototyping alternative futures.

Using a variety of technologies, from AI to blockchain to photogrammetry, 3D engines and ancient rituals, the memo features 10 worlds that were selected out of our Open Call hosted earlier this year.
 
Download the memo
The projects featured in the memo are:

Morphogenic Angels: Chapter 1, by Keiken
post-office, by Bryan Wolff and the post-office cooperative
Special Fish, by Elliott Cost
Into the Void, by Limbo Accra
Other Spring, by ZZYW
LIOS Labs
Tale of the Mammoth Goddess, by Wendi Yan
The Orfelia, by Queer Futures Collective
Waluigi’s Purgatory, by dmstfctn
When we Love, by Chia Amisola

While the formats of these worlds are diverse - from a queer nightclub experience set in the year 2054 to interactive live performances, desert retreats and collectively owned physical spaces - they’re all attempts at creating reality through the act of worlding; the continuous, ever-evolving, collaborative effort of making worlds emerge to create futures we can believe in.

Networked Worlds is the third part of Networked Culture, a series of publications created in collaboration with WeTransfer that explore the effects of networked technologies on the creative process.
Download the memo






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Last updated: January 23, 2025 ■ 11:11am